Here I am again, interminably blogging about the intersection between horror, games and narrative! In my defense, there’s fewer people who speak more eloquently about this stuff than prunescholar, and because the ability of a game to provide horror with static art that changes very, very slowly or suddenly – well, that slipstream point of something being off is, in my mind, the heart of all horror. I do think that this underpins the scariest part of Stephen King’s novella The Langoliers, in which I argue that the scariest stuff is in the first ten pages and I am 100% right. Do give this a read.
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